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The Beastkin Union

-House Devante-

House Devante has a long tradition of serving the realm in times of strife, turmoil, and war dating back 700 years. Though it’s strength has waned a bit under the passage of time. Some people still recollect the centuries of sacrifice spanning back to the third era. It is a symbol that despite being its weakest in a long time, these people still offer reverence to it. Paying respect to its ancestors and the sole living heirs to the family. The family is known for its skill at hunting monsters, as well as their unique fighting style known as stillness, passed on through the generations. The house has proved that with hard work and sacrifice, even those at the bottom can ascend the social ladder. Some hope the family will fade into the pages of history, while others wish to see it’s strength returned. No matter one’s thoughts, it is clear that the house has earned its reputation even if it may be a relic best left forgotten to time. Now, they exist as monster slayers and shock troopers within the Beastkin Union, opening membership to all races and genders capable of establishing their merit.

The Beastkin Union

 

 

For forty years, Matsumota had begun to swallow up the once wayward tribes of the beastkin. Using her priorly achieved accolades and the dismantling of the human empire to invigorate their fealty. Upon commandeering them, she'd order the people to massacre their former leaders, including their wives, children, and servants, as a way of scattering future revolts. While heartless, the Khan deduced that today's children are the revolutionaries of tomorrow, only to be emboldened by retellings of prior "glory" days. Once the Eternal House waned, forcibly relocating their leadership and assets to Nirvana. The Khan utilized this anarchy and turbulence to approach the ysstmar and rakata, giving them two options. Abide within the looming storm, nibbling on crumbs, or butcher their inept leaders and accompany her crusade to establish an era lorded over by warriors and not gelatinous nobles.
 

Those within all the tribes who disagreed with assimilation fled, nesting within the no-man land of the desert—creating communities without law and order, grappling to keep the bandits and death at bay. Those that capitulated, bent the knee, joined Matsumota at Obsidian Canyon. The old fox had prepared for this collapse, having architected a self-sufficient society and industry, preparing for the inevitable war for true dominion over this arid badland. They now train and construct armaments of war and defense, knowing full well that a tempest of forced change and subjugation prowled just beyond the horizon.

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The Eternal House

The Eternal House

Samara tried to prevent the fall of civilization and its advancements. However, the populace was far too overwhelmed by their avarice to join her in this noble pursuit. As a result, the sands has fallen into a dark age. Assembling her children, resources, and vision, the enigmatic sphinx focused on what remained in the Metropolis of Nirvana. Being a capitalist, she altered their archaic customs, limiting government rule while encouraging entrepreneurial endeavors with the expectations of rekindling the industry lost. Playing toward their immoral inclinations, she now governs this city, peddling the pleasures of the flesh as a means to enlarge her coffers. Known now as the Mistress of sin and vice, she advertises her brothels, drugs, alcohol, and casinos as a means to fuel a grander plot. 

Her forces are magically endowed, serving as enforcers and gangsters to keep order in what has become a disorderly world. While she seeks to restart the inert factories, facilitate the production of crystals while furthering the lives of her citizens. Those beyond those walls are denominated as customers, learning from the folly of previous rulers. She seeks to worry about her people first lest she gambles and expands too rapidly, and the system caves in under that pressure. Safeguarding the Fungal Forest, using its reagents to produce remedies while investing some of the profits to better the commoner's life. Those artificial lights are shining in this distance, deriding those left to squabble within their just desserts, a world without future and hope.

The Inquisitorial/theocracy.

The sands operate under a theocratical model that propagates a meritocracy. All those within the grainy motherland have come to see Samara Del'Fluent as a higher being. Many within debate to what degree. It ranges from those mildly skeptical concerning the boundaries of her powers and those who are swallowed by zealotry. This creed has been founded on her ability to repel the jungle's incursion—the defilement invasion and reclaiming the sands under her banners. When she swallowed the volcano within the center of the land, her display of power further cemented herself as the desert incarnate.  Under her governance, the people have flourished without fear of those monstrosities slumbering behind the veil.

 

The inquisitorial branch of government serves as operators dispersed throughout the badlands. They labor as her sword and mouthpieces wheating out any who might be scheming. While autocratic, the recent events and the denizens' eagerness to barter off autonomy for security have inspired the common folk to accept such constraints. Having scarcely survived two collapses, a war campaign, and an eldritch plague meant to assimilate them. Cojoined with the fact the mistress of sin lowered many government sanctions, outlawed slavery, allowed women to leave their homes, invested in the lower class, infrastructure, medicinal, technological, educational, and agricultural spheres. 

Throughout her tenure, the looming figure has shown compliance to sacrifice for the people. The people have distinguished stability and prosperity never savored before. Her cruelty is chiefly aimed toward conspirators who endeavor to dishevel the age she has built. And if one should venture to subvert the balance of her order, she will exercise levels of destruction masterminded to leave not a single decrier alive. In the mind of her house, it is better to lop off an arm than to embrace total necrosis.

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The Gypsies

Gypsies

This mirthful band of rovers has no nest. They saunter across the desert and jungle, propagating gaiety under the pretense that the smiles they coax will enact a positive transformation in a contrarily dismal atmosphere. Being regarded as outsiders, they have to protect and provide for their own. Each member of this caravan are well trained. They favor caster arms and spells for defense. At the same time, they are employing the arcane arts to magnify the whimsical nature of their galas and musicals. To fuel their lifestyle, they cook drugs and sell them while offering mobile gambling platforms. Underneath this veneer, they harbor thieves who have no qualms in snatching treasures from ruins or relocating goods to promote their community. They are led by Surayyah, the lady of merriment, festivities, and spice. Their lack of ties to the powers of the land have always made them a wildcard and easy scapegoats to push blame toward. But no matter the people's calloused hearts, music, and coin have always softened their disdainful spirits.