National Information.

White Sand Empire Government.

 

The White Sand Empire follows a meritocracy system. Positions of influence are not held due to birthing. But what is contributed by the individual aspiring for an appointment. A committee represented by key members of each house will vote on any nominated personnel. Their accolades will be challenged and questioned. Within the desert, an individual is gauged solely on the duties their placement curtails. So a merchant will be inspected based on their financial achievements and economical knowledge. While a general will be considered solely on their ability to strategize.

 

The government comprises two branches, one that manages local affairs and another that meets to oversee national matters. Lesser laws are handled by "regents of the house." These are individuals selected from the cream of the crop and awarded a single territory for supervising. (Such as transporting goods from Crystal town to the surrounding region or holding order within Ashtown.) While those at the national level ensure all demands are being met. Statesmanship is seen as servitude to the people, NOT the other way around. The higher your position, the larger the yoke placed on your shoulders with the expectations you put the good of society over your personal pursuits.

 

A summit will be called to investigate whenever a politician yields to their greed. If found culpable, the offender will be stripped of all titles, land, and wealth only for it all to be transferred to the newly appointed replacement. Or have a legal writ of execution signed where an assassin is contracted to dispense of them.

Law/Order.

Below is a summary concerning the law and how its upheld. The setting is old world. If caught violating a crime within the desert, a guard or inquisitor will stand as the judge. The "trial" will be conducted on the spot. The player character will be given a chance to represent themselves. This isn't modern times, so the lack of evidence can work for or against you. If the character can verify their innocence by convincing the guard, they will be exonerated. If not, punishment will occur. 

Penalties include the taking of goods/coins—removal of a limb, execution, or public embarrassment. Resisting or attacking an enforcer will lead to a swift termination unless you can defend or escape. The guards are seen as an extension of the house they represent, so disrespect or aggression is lumped as treason. Below is a list of crimes she is sworn to prevent.

Tax evasion
Theft

Threatening
Assault/Murder
Sexual misconduct/assault
Slavery
Disturbing order
Openly disrespecting the Great Houses or their prominent members.
Terrorism
Slander
Lying to a guard/Willingly withholding information
Illegal arms transport/ Illegally possessing weapons not authorized to civilians
Militarized mounts without authorization
Tampering with the infrastructure/tech or Sabotage
Property damage
Arson
Kidnapping
Forced labor/Debt abuse
Interfering with state authorities
Trespassing
Lockpicking
Illegal trafficking of any goods or people
Cooking books
Forging documentation/Defacing official documentations