The giants started as a nomadic society, dealing with the Mothkela as they were forced to bend the untamed land to their will.  Spending generations understanding the harsh climate, taming its beast, and gaining a resilience to toxin and disease through a forced evolutionary process that resulted in half their kin perishing. Only the strong survived, as the Matron instilled in her people a sense of honor and respect for their opponents. The jungle's toadlin's proved their most worthy adversary, as the clan was forced to procreate in large quantities to replenish their lost brethren.  Eventually they combined enchantment processes with their proclivity toward using their energy to manipulate flesh and bone. The giants believe that the world is a carcass. And that all life comes from the ashes of the fallen. A system of death and birth forever in a loop, as history and people repeat themselves in various incarnations.

They seek to peer into their dead remains for guidance, as they believe that organs, bone, and blood are the keys to unlocking the potential buried inside. As a result, they specialize in flesh magic, altering their form, endurance, strength, and the remains of the fallen. Taking parts of the dead prey as they fuse it with their body, as such, they can be witnessed having mammoth tusks, extra limbs, or even stingers. The additional growth remains inactive until they feed their energy into it, replenishing them if removed or not properly maintained. Their most significant import to the sands is lumber, lugging large carts full of cut trees as their arachnoid mounts carry the precious material to crystal town to be purchased and delivered by the merchant ships. Using the wealth to obtain vital resources and continue the growth of their settlement. Painting their bodies in their deads dyed blood, tattooing their cremated remains onto the skin, as symbols of their accomplishments that they carry into battle. It's rumored they can alter their size and parts of their body, that the most influential walk around loosely clothed with absurdly large features from genitalia to limbs, as a display of their inner power and mastery of their craft. 

They prefer to use axes, warhammer, bows, and caster arms fitted for their larger bodies. Treating their armaments as if they were an extension of their extremities, believing one's weapon to be a continuation of their will, and never seen without it at their side.  The giants take the carcasses, be it enemy, ally, or prey, and use them to construct elaborate structures of bone. They are utilizing the skin as they tan it into leather linings to coat their dwellings' interior. The roofs are shaped like a crab's shell, the walls pure skeletal structures with protruding ribs serving as columns for support, crafting weapons from the bones purchased with the coin from trading, crafting the dead into weapons, armors, and explosive-like devices. Hearkening to the Matron of the tribe for wisdom, when their ruler expires, their skeletal remains are utilized to add to their throne as the next leader sits on it, symbolizing their knowledge and power passing on. Those in command deemed unworthy are not granted this most sacred right, having their corpse left outside to be feasted on by carrions.