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The Skeletal highway is 200,00sq miles (Central America.) 

The Verdant Dynasty is 6,890,000 sq miles. (South America)

Skeletal Highway

The Skeletal highway is a 200-mile long territory of land, connecting the jungle's residents with the desert's Sand apes. Monolithic walls of bone running from one end to the next, serving as a divider on each end of the highway. Its name is derived from the many towns and resupply points strung about this patrolled and thoroughly monitored plain. Here a diverse array of species can be found from both sides, bartering, drinking, and conversing about their exploits.  While many warriors seek to gain employment as caravan guards, and guides offer their services. Each end of this stretch of land housing docks, used for sea transport and ferrying of merchandise. All goods are scrutinized thoroughly as everyone who does business agrees to a 10% tax of all products in exchange for the security the Verdant dynasty offers. There are no highwaymen, as they are cleansed with extreme prejudice, and the secured nature makes it difficult to sneak in any mildly sized force.


The Outer Rim

Just beyond the skeletal highway lies a rocky swampland littered with the bones of fallen titans.  The Giants find this site to be sacred, outlawing any attempts at farming any of its natural resources. The Verdant dynasty believes that long ago, the first of the Jorgenskull to arrive, doing battle with a giant serpent to secure safe passage. The land is believed to possess healing properties, though this is just superstition, as the Order of the Red Sap and Mothkela ensures no traveler can deface their holy site. Within various spinal columns of such carcass, this reclusive cult dwells, growing what they call flesh trees to produce their famed blood elixirs. An ingredient used by the Mothkela to manufacture their addictive Moondust narcotic.


The Boneyards

The heart of the Verdant Dynasty...A cluster of communal pyramid-like towers melded together by the skeletal remain of their brethren, victims, or prey. They are surrounded by fortified walls resting within the border of the Jungle. Like veins, a serious of marrow and cartilage roads connect these alien-like buildings.  Inside lurks their military academy, a bustling bazaar, the secrets of their craft, and many foreign wonderments.  Here, the Jungle forces meet as equals, debating policies, expressing grievances, and witnessing theoretical magical applications. Its streets are patrolled by sentries of all backgrounds, with tamed giant arachnids, reptiles, and Khans. Each is employing their signature weapons and equipment, as the offerings from the other factions are brought inside and then distributed where need be for the good of the Dynasty.


The Lunar Veil

Home to the Mothkela, this bastion within the jungle's dense foliage is known for its plantations for fabrics. Also, the herding of their giant sloths, and the visible pinnacle of their pyramid subterranean hive worlds. The tip of these structures possessing long stairs leading into the gaped gullets; following those tunnels, one will eventually stumble into the open expanse they call their dwellings. Much like the giants, they also have etched communal homes, while those deemed academically inclined have private quarters suspended above so that they may research in peace. Along the edge are two rivers, with large wooden barricades that ward off the leeches prowling the muddy bottom.


The Ironbark Towers

The home of the Slarkreen, a vast network of buildings embedded into the towering Ironbark trees, suspended high above the Jungle floor. They're connected by a series of vines, bridges, and spiraling planks of wood. To ascend, one must climb long ladders up the body leading toward their interconnected hamlets. Throughout the trunk, holes can be seen where the Slarkreen rest their dead, as lumber's exterior embellished in paintings and carvings reflecting their history. They also have elevators, though, climbing the rigidity ladder of rope and wood is a right of passage. They take advantage of the pulley system to lift goods or manure, which they use to make methane bombs for war/hunting.


The Necrotic Swamplands

The homeland of the Toadlins, a hostile and toxic stretch of land. Where plants spew forth poisonous fumes and flesh-eating bacteria. The filthy waters patrolled by large leeches and the distant otherworldly croaks of the denizens perforate the natural ambiance. Their mud and root fused abodes are strung along the swamp's edge, with towers of wood being utilized by their guards. Their dead suspended onto the willow tree branches, as large turtle humanoids can be seen with Noxs parading throughout the thick smog. This alien, hostile patch, home to many secrets, but not for the faint of heart given the predators that lurk within this blighted bosom.


Fingers of the Elders

These large columns of natural formations are often seen as the severed fingers of fallen elder ones.  On top of their skyward peaks, the Drumvar rest as a symbolical gesture of their metaphysical ascension. Puffing away at their jungle herb filled pipes, peering across the vast wilderness from within their dung brick homes. Their jagged peaks are connected by swinging bridges, as the insectoid inhabitants can be observed practicing their martial disciplines and mediating on the most precarious of positions. The only way to climb up is by following a dangerous, narrow pathway wrapping from the base to the top. Where many religious statures of their ancestors can be witnessed strung about, a pilgrimage their young take when of age to become enlightened toward their history



Xyk-kentil is an agricultural community located along the great river. It is a central resting point for pilgrims and travelers alike. The land is famed for its fertile soil, sugar, alchemy facilities, and plantations. This mushroom hamlet is under the protection of the red sap and is where many aspiring agents go to study alchemy. Contrasted to most of the Jungle, it stands out architecturally due to the bizarre fusion of ironbark wood and spongey toadstools. 


Hearth of the Earth

A secure city, this municipality is overseen by the Goatkin and stands as the center of spider silk and other technology. The hearth is often jeered at as the city never hushes, mainly due to the incessant whirring of machinery tucked inside these unpretentious structures. Their secrecy concerning secret [projects had led some to formulate conspiracy theories, but few complain when the fruits of the labor are distributed throughout the holds. And its docks hold the Verdant Dynasties navy.


Highways end

Highways end are twin-port towns. One is located on each end of the landmass connecting the jungle and the desert. The ports are always busy with the loading and offloading of goods. The citizens enjoy the security offered by the nearby forts and heaven reaching walls dividing the two providences. Within its borders, many festivities ensue, leading them to be anointed as the twin stars of mirth.



Xan-iyk-tyl is the center of the red sap's power. Within those shrooms and 'neath the mists a plethra of ancient rituals are performed. The people have flourished due to the watchful eye of this enigmatic faction. Its treacherous terrain has given it the title of the unbroken given none have successfully subjugated this city in several hundred years. Notwithstanding appearing serene, this expansive network of trees and fungus is heavily fortified with virtually all its citizens conscripted as a rite of passage to adulthood.