White Sands World map

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Sea of Dunes

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The center is the heart of the world, covered in rolling dunes of white sand and the Ashlandian volcanic mountains. Here civilization thrives next to the ruins of the old world. Scattered across the vast oceans of granules are temples and ruins buried and forgotten by the knolls and the passage of time. Meanwhile, a giant active volcano resides at the very center, where it is believed the heart of the mother of sands sleeps till judgment day. Across the sea of dunes, giant sandworms can be witnessed traversing its surfaces. These monstrosities are seldom violent, often viewed by the locals as guardians of the desert itself. While the haughty and competent alike rummage through the land, looking for artifacts and archeological enigmas. As the ebbing and flowing nature of this patch of land excavates and buries ruins regularly.

Faction owner ship- None
Threat level- High due to the fall of civilization.

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Emerald City

The trading hub and former capital of the empire. A massive metropolis adorned in white stone and emerald windows. Here the former seat of power lies, as well as the college of arts, enchanting and magic. The city is broken into four districts. The outer, this is a shantytown where the poor live left outside the walls yet still protected by the sentinels. The local police force is made up of undead, Jackals, Elves, and Varenkun. The Bazaar, a merchant district where shops and traders set up to peddle their wares. This is the first layer protected by the city walls. The former necropolis now servicing as labs for the necromantic overlords. The third layer, The college, noble, and arts. Here lies all the elites, and educational material including the grand library, and the research and development of the war branch, a wall separating it from the merchant district. And lastly, the royal palace also separates by another barrier. Currently outfitted to house the two Queens and the embassy for the Verdant Dynasty. A jungle empire located far north of the region. Along the back of the city lurks a dock, used for receiving and ferrying merchandise.

Ownership- Eternal House

Crystal forest

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Long ago, the deserts were once embellished with trees, a vast, untamed jungle where the elves sought to build an everlasting empire. When they tried to rise to godhood, the Old ones glassed the entire realm, turning most to white sands, yet leaving behind one visible reminder to stand as a symbol and lesson to those that followed. The crystal forest is that memory, a time where time itself seemed to bend. The petrified crystal remains, glassed sand and crystal-coated ruins and dungeons serve as a testament that even the greatest empire can fall and be forgotten by time. Within this massive patch of land to the north, the crystallized remains of the elves still linger. Frozen in place as if they had no time to even react to whatever caused this otherworldly scene. Local legends say if you listen closely, you can still hear the clamor of those that perished that day as if their very souls are trapped in the crystal...

Ownership- none

Threat level- High, runned by militias by those left behind during the fall of the sands. Under constant raiding threats and noticing an increase in monster activity.

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Fungi Forest

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The fungi forest is a massive alien-like zone to the north of Ashlandian mountains filled with nothing but giant luminous fungi that reach up to the heavens. As well as smaller mushrooms and ferns at the bottom. The air radiates ancient magic, it is said ta a stone crashed here from the sky, bringing a single alien spore. The prior denizens vanished during the first era after the humans and other races broke free from their cruel control. From what text we have they were there one day and gone the next. Within this massive labyrinth lurks many beasts, ruins, ancient abandoned cities covered in roots, and even a creator overgrown with flora.  This fertile soil is home to a military research division, where the college and accepted parties toil away creating new alchemical formulations for both war and medicinal benefits. While the elite of society dwells along the edges within spiraling toadstool towers. Deep within this forest, the distant cries of beast unknown reverberate, its windy paths serving as a flame that draws adventurers in like a both. Many secrets lie buried, though are the rewards worth the risk? Or something best left forgotten?

Owner- The Eternal House

Threat level- Mininum due to the Varenkun and Eternal House securing this vital bastion of resources.

Ashlandian mountains

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The obsidian enriched landscape, and volcanic landfall fill with constant ash, the particles itself has been known to inflict a few with vampirism. It is believed here sleeps the ender of time, the waker of the dreams, and the harbinger of change. The land constantly trembles, as only the foulest beast seems able to thrive in this molten land. Littered throughout the volcanic chasms are the remains of the city and temples once thought grand, now home to the cultists that call this hellscape home. Blood crystals jolt from the earth, as an endless storm of lightning coupled with the fog and ash, creates the sense that death lurks here. Yet still, the call to adventure lures some, each trying to figure out what treasures lurk, or secrets remain hidden within the heartless stone bosom of this active range of volcanoes.

Owner- None

Threat level- Ungodly, don't go, you will die. Nothing lives here as a civilization and the bandits, monsters, patrols of both the Union and Eternal house make this patch of land a grisly prospect of voyaging through.

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Obsidian Canyon

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A massive canyon of obsidian and brown rock, dwellings carved into the side where the Kitsune tribes live. The depths now home to the varying races of the union. It stands as a holy site, as local legend tells of a great warrior who with a single defiant slash stemmed an Eldritch invasion during the second era. The chasm is the result of the explosive battle between the old ones, and their mortal champions. Little evidence exists to support this folk tale, yet despite that many pilgrims come here to pray and receive the blessings found in the hot springs contained within. The Kitsune now serve as warriors and mercenaries, embracing the changes installed by their new head, Matsumota.

Owner- The Beastkin Union

Threat level- Low

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Nirvana

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Nirvana, the bastion of the sands, the center of the Eternal Houses might. A city of skulls and stone constructed to herald the new age. Its buildings like fingers sprawl to the heavens as skeletal edifices showcasing their architecture, powered by artificial crystals with bronze piping running throughout to distribute heat and water to the homes. The magical volcano, being utilized as an arcane reactor, fueling the drumming heart, society's cradle. Behind these walls, meandering through the bazaar and busy streets, are a diverse collection of now unified residents. The palace where the Mistress of sin and vice sits, standing as a massive cranial, where the throne and senate peers out the eye sockets across the sprawling bleached dunes.

 

Nuzzled in the granule domain center, the newfound metropolis labors as the world's trade hub, marshaling resources from all other provinces and the primordial alien jungle. Many come to engage in mercantile,  gather rare ingredients and research material, or find employment within the largest constructed city to date. But most, find themselves engaging in the drugs, brothels, casinos and other such pleasure houses designed to strip the depressed masses beyond its walls of their precious coins. Those cobbled streets are standing as a testimony that tranquility, while fleeting, is a privilege worth persevering.

Ownership- The Eternal House

Threat Level- Low.

Universal/General info.

Architecture

 

The structures within the desert are comprised of 96% stone quarried from the mountains and other deposits. Aside from this, stray/mud homes are inhabited by the peasants. And those often living on the fringes of society. Wood is rare, given the climate. And only the wealthiest use it for their homes. The sands do not have windows, as in comprised of glass They instead use a lattice-like system to secure their dwellings. Architecture-wise, they look akin to middle eastern designs, with some Mongolian influences sprinkled throughout. The only exception would be the toadstool towers within the Fungal forest.

 

Transportation

 

The primary means of transportation besides foot are the following.

 

1) Beetle/Centipede/ Isopode mounts. (THERE ARE NO HORSES)

 

2) Boats via Obsidian, Emerald, Sandslout, and Crystal town ports.

 

3) The giant Centipede railway connects Sandslout, Nirvana, Ashtown, Crystal town, the Eternal expanse, and the Obsidian Canyon. (Middle-class transit and above.)

White Sand Empire Government.

 

The White Sand Empire follows a meritocracy system. Positions of influence are not held due to birthing. But what is contributed by the individual aspiring for an appointment. A committee will vote on any nominated personnel. Their accolades will be challenged and questioned. Within the desert, an individual is gauged solely on the duties their placement entails. So a merchant will be inspected based on their financial achievements and economic knowledge. While a general will be considered solely on his ability to strategize.

 

Within society, the usurping of titles is encouraged. But the methodology of doing so will depend on the coveted station. Warriors fight warriors. Merchants use cutthroat business tactics for swelling profits. Researchers steal or improve on theoretical or experimental technologies etc. etc. So a merchant killing a general offers nothing. And damages the integrity of society. Thus, they will be charged with treason and executed. Murdering a researcher provides no net gain.

 

In summary, if it doesn't strengthen the area, it will be painted negatively. The government comprises two branches, one that manages local affairs and another that meets to oversee national matters. Lesser laws are handled by "regents of the house." These are individuals selected from the cream of the crop and awarded a single territory for supervising. (Such as transporting goods from Crystal town to the surrounding region or holding order within Ashtown.) While those at the national level ensure all demands are being met. Statesmanship is seen as servitude to the people, NOT the other way around. The higher your position, the larger the yoke placed on your shoulders with the expectations you put the good of society over your personal pursuits.

 

A summit will be called to investigate whenever a politician yields to their greed. If found culpable, the offender will be stripped of all titles, land, and wealth only for it all to be transferred to the newly appointed replacement.

Law/Order.

Below is a summary concerning law and how its upheld. The setting is old world. If caught violating a crime within the desert, a guard (Another OC or a mod/admin will play the NPC.) will stand as the judge. The "trial" will be conducted on the spot. The player character will be given a chance to represent themselves. This isn't modern times, so the lack of evidence can work for or against you. If the character can verify their innocence by convincing the guard, they will be exonerated. If not, punishment will occur. 

Penalties include the taking of goods/coins earned through play—removal of a limb, execution, or public embarrassment. Resisting or attacking a guard will lead to a swift termination unless you can defend or escape. The guards are seen as an extension of the crown, so disrespect or aggression is lumped as treason. Keep in mind metagaming and godmodding ARE NOT ALLOWED. If you write your OC is uncharismatic, suddenly becoming a silver tongue devil will be ignored given that isn't the character standing trial. Always stay IC. Below is a list of crimes.

Tax evasion
Theft

Threatening
Assault/Murder
Sexual misconduct/assault
Slavery
Disturbing order
Openly disrespecting the Eternal House or prominent members.
Terrorism
Slander
Lying to a guard/Willingly withholding information
Illegal arms transport/ Illegally possessing weapons not authorized to civilians
Militarized mounts without authorization
Tampering with the infrastructure/tech or Sabotage
Property damage
Arson
Kidnapping
Forced labor/Debt abuse
Interfering with state authorities
Trespassing
Lockpicking
Illegal trafficking of any goods or people
Cooking books
Forging documentation/Defacing official documentations